I have tried to figure out a way to play multiplayer online as I even looked over your directions but I don't know where you can just join a game
or is it only in the full version?
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I have tried to figure out a way to play multiplayer online as I even looked over your directions but I don't know where you can just join a game
or is it only in the full version?
this is really fun
I suggest you to add some tea and beverages like soft drinks.
Are there other dates (like April 1st and Halloween) on which the game offers an extra quest or a festive treat?
I tried a game at the "easier" level, for a change. And quite early on there was a new quest, the Secret Potion quest. I completed the quest, drank the potion and got turned into a smurf. Was that an April Fools joke? Does it have a purpose? I kinda like the new look. Will it fade away?
Are there many differences between the difficulty levels? I noticed when playing at the hardest level one should factor in chewing the food before taking the next bite. (Unfortunately I could not get passed the aliens inside the largest enemy starship, so I eventually gave up that level.)
Yes, that's an april fool's joke - the quest can only be gotten on april 1st, but you can continue to craft/use potions after getting the quest to change your appearance. It will never fade away, but you can reset it back at the surgery lab.
The difficulty modes just change things like damage or add an eat cooldown (some modes also reduce carrying capacity and skill points per level). Nothing major, but as you saw it can make some areas that were easy a challenge, or challenging areas easy. You can switch it around as you want at any point.
A few questions:
Recently I nearly finished a game in which I didn't attack the Old One (I wanted a version in which the background on Sunset Island wasn't destroyed). So there was no subsequent bombardment. I've defeated their boss and also destroyed the nursery and the colonists have settled down with me on Starting Island. Now, if I were to take on the Old One (and win, of course), would there still be a bombardment as a consequence? I'm very reluctant to just give it a try and perhaps spoil that thing that I wanted to keep safe for so long in the game.
Is there a way to remove/undo the Absorbtion spell? I recently drained all the water below The Heights, drilled all the tiles away and created my own basins (for easier access to snaptopusses, sharks and pearl-clams) using the Absorbtion spell. At first, with only two large basins, it seemed to work. So I made more. But this did not result in seeing more creatures swimming there. Frankly, it seemed to be less. Sharks and Heliumsac creatures did not return.
Is it possible to bring water to higher places? Is there anything one can do to identify spawning spots for sharks or spitting(helium)fishbirds?
One thing that has been bothering me for a while now (something I should have mentioned way earlier) is the visual presence of the cable in the game. I think it's too thick and too yellow.
Finally, I still enjoy playing this game very, very much. Thanks again.
1. Bombardment cannot happen if the final boss is defeated (although you also won't get the quest to fight the old one).
2. Cast book of absorption on the tile you want to remove it from.
3. No. Also no (although their spawn range is large, they will appear in any water in that range, hence why there appear to be more if there's little water as they all have to crowd in that small area).
4. Any smaller, and you probably wouldn't even know what it was. It's a thick cable, but I think that's ok.
This game is endless with possibility with three different worlds the one you start on, the east and the west.
There's a lot more than just those 3 islands (at least, in the full version, but there are some secret islands in the demo beyond those 3 as well)!
This game is the best it is just wonderful how you grow in it and develop succeed and crucial choices.
what is something you wanted to add but never got to it
Honestly, not a lot - most of what I wanted to add I added or am currently adding (like Multiplayer). There's a lot of little things, and a few spaceships and post game content that I still want to add, perhaps in post launch updates, but that's about it.
Which software should i use to make transparent images. Plz can you tell any software with which people make mods.Any one would help me a lot but it should be easy to operate.
I try to create a mod. It is working fine but only problem is the white portion can i remove it? How . If u can help me i would complete it
You need to make a transparent png to remove the background - some programs like MS Paint can't handle transparency - so you might need to use a different program.
Why full version is in red colour also my many things are missing after pasting the mods . Help me i cant play it fully ,many things are missing Why???HOW can i make it normal please help.
Full version is red if it fails to load. Either you are missing files or a mod is interfering with it. If disabling mods doesn't help, try redownloading the game.
I see everyone requesting things to appear in the game, but I wont.This game is absolutely amazing.I remember playing it a few months back and now I was curious and played it again.There was so much improvement.This game is so great.I absolutely love it!I love you much you work on this game and how much you care about players suggestions!
Thanks! We're just trying to make the best game possible, and I'm glad you think it's awesome!
Has aground multiplayer launched?? if not when it will launch i cant wait. Will i have to give money to buy it or it will be on existing game i have on steam?
Multiplayer is in a closed alpha (check out #beta-feedback in our discord [https://discord.gg/Aground] if you're interested), and we hope to have it in a public beta early march and live early april in time for the full launch. Multiplayer will be a free update for everyone who already bought the game.
In aground trailer there are 6 confirmed planets at 0:51 but in reality there are less than 6 planets. Why. Will more planets will be added in next update??
We decided to spread the planets across several star systems instead of having them all in one. There are more than 6 planets (7 major, plus several minor). The starting system now just has 1 major planet, 1 minor planet (where you get the exotic matter to make FTL jumps to other systems), and 1 ice giant (like neptune).
Why the game at steam is cheaper than other sites
In fancy fish it is 15 $ but in steam it is only (450 rupees my country currency) ie only 6$ at steam.
Aground is set to $15USD on all storefronts, but some stores (like Steam) enable regional pricing by default. That means that the cost of the game in some countries is higher or lower than $15USD based on the country/economy (and I trust Steam to set a fair relative price). Itch.io does not have regional pricing, so it's the same in all countries.
The story is complete at this point (although I might add some more post-game content). There will be more updates though - right now I'm working on adding Multiplayer to the game.
The game saves right before you fight the mirrows - so you should see the save in the continue list. Are you playing on Steam or in the browser? Saves don't automatically transfer unless you are using the Aground cloud, but you can import/export them from the options menu on the title page. If you were playing in the browser, saves are sometimes lost if you clear browser history, switch browsers/computers, or play incognito.
And the game keeps getting better...! I keep discovering more creatures, places to go, how to create new items and how to look at surroundings through different glasses. I placed a ladder under water. The result was quite surprising. I recently had a giggle when my caracter was strutting around (after having rebuilt Earth and letting the colonists settle down over there) donning his brand new spirit fox helmet which suddenly opened fire on a band of pink ghosts coming out of nowhere. Also I've caught a "magnestone" and a "magnewyrm"! (A thing I hadn't thought possible after having had a go at other creatures that just won't be trapped.) Now I finally know what to call them. And that leads me to my quastion: Could (and would) you reveal what the untrappables are called by you, the creators of the game?? (So far I've been calling them: purple turtles, nautili (nautilusses?), blue crabs, wreckingballfish, buzz-scorpions, bullet-cyborgs, bubble clams, bloodleeches, tar-spitting fish, lettuceheads, rhino-snails, giant caterpillars, giant earwigs, giant wasps, giant seahorses, chandelier-jellyfish, night-dinos, flying shrimp...)
Thanks again. Awesome game!!!
Honestly, most of the enemies that can't be caught don't have official names, just ids (I come up with names as needed). For example, the blue crab's id is literally blue_crab. Maybe one day I'll add a bestiary with official names and descriptions for enemies you encounter...
Hi fellows, the game is still great. And because it's quite complex I sometimes can not remember how I solved certain quests the first time around. At the moment I can't remember how I did the quest for the alien on Mars. I've got the book of translation, but the other thing... big question mark. And I can't check it on another slot because when I have a look at the same quest it just says "completed" and the requirements are gone. Would you give me a hint, please?
Often, talking to the NPC who gave the quest will give you a hint, but you need to use the book of translation inside a dragon ship you control.
could you add more plants too the game like potatoes (in Russian ascent) the people would be pleased
Is there a way to put an end to the meteor shower on Earth? And/or putting an end to the flying drones and the submarine drones attacking me? I want to see what it looks like having the colonists settle down back on Earth. But I'm afraid they'll be shrieking their lungs out all day if I was to do that without taking care of the drones and meteors first.
The lab is a temporary area, you don't get to access it again. Right now, I'm focusing on adding multiplayer and releasing the game as it is, not additional post-ending content, but I'll keep your ideas in mind for potential post launch updates. For earth, you cannot end the meteor shower (some players suggested a moon-quest where you could stop it), but they do not harm buildings or tiles, and can be blocked completely by walkways (unlike bombardment, which breaks walkways). Once you deactivate the drones, they will only attack if they are damaged and malfunctioning - if you aren't attacking them, and they aren't being hit by meteors (protected by walkways), then they will be docile.
A couple of ideas for when every quest has been done: 1) a terraformer machine that refills all the tunnels one has dug; 2) a (very expensive-to-make) machine that refills the land with ores and gems; 3) more comfort requests from the other colonists (a disco, a bar, a pool-hall, a bowling alley, tv, peddle-boats, private quarters, ...); pastures/corrals/ponds for all the creatures/animals caught (I feel sorta uneasy seeing all those cages and having spend years locked up in boarding schools myself. I kinda want to set them free. Same goes for the girl stuck in that exofighter in my storage.) 4) a translation book for the yetis (or other magical creatures). Maybe they're not so violent once we find out what's ailing them. Maybe if I was to build them some igloos (or proper houses for that matter) we'd come to some kind of cooperation... (I'm just spitballing here. There's no need to respond to all of this.)
So I came across a cave I had not seen before on the Unnature Sanctuary, which was fun. But I was actually looking for the lab in which I defeated the Chimera creature. Is it out there? Or do you only get to see it when you're pitted against Splicer?
Hello devs, this game seems really nice and did it have some in-game narration ? If yes maybe it could be translate in some other language ? Happy new year btw
There is no voice overs (we felt it didn't fit with a pixel game), but we are planning official translations to other languages at the full release (and there are already many fan translations).
Glad to ear that you got some help :) do you have a translator to a future French update ?
I wanted to give this game to somebody as a gift. How does that happen? I've already bought the game for myself and from reading the purchase page I can't tell how the game will end up at its destination. After I've checked the box "gift" will there then pop up a box in which to place the e-mail address of the intended receiver? Please clarify this for me. (Keep in mind that I'm a dinosaur, so please don't get technical or assume that I have any knowledge of any software whatsoever.)
And how is the gift presented to (in this case) the birthday-boy? Will it be highlighted in his (or his parents') mailbox when it arrives and not be confused with advertisement junk?
After checking giving the game as a gift, it lets you compose a message to them and enter their e-mail address - so you can personalize it and let them know it's a gift from you and not junk. You can read more about sending gifts on itch.io here: https://itch.io/updates/you-can-now-purchase-games-as-gifts-on-itchio
.......mhhhhhhhhhhhhhhhh nah nvd all i have to say issssssss this game is......................................GOOD
i feel like the final boss should be harder all you need to do is spam it with the exo mech (the update was awesome and keep up the good work)
I have recently salvaged both Colony Ships and wanted to give them names so I can tell which one is which. So I placed a name plate inside the ship, but the new name didn't pop up on the teleport list (after I had installed teleportals, interstellar and normal). Would it be possible for us to name these ships? (Maybe with a cool plaque on the outside of the ship?)
Hmm, I'll think about it - I might just have the name plate inside the ship set the name.
Or, how about this: labeling teleportals, like we can do now with chests. That way one can also tell which teleportal is which if there's more than one on the island. I often have to make extra jumps because I can't tell a portal by its coordinates.
That's already possible - when you interact with a teleportal, the bottom right button lets you rename it. The list will be sorted alphabetically, so you can use this to both know what teleportal goes where, and to organize the list using special characters/numbers at the beginning.
Just wanted to let you know that I really like the latest update, The Depths. I haven't cracked it yet. That deep-sea creature seems to be a fierce foe. One thing though: How does one launch those mega-torpedoes? The regular torpedo launcher doesn't seem to recognize the mega ones.
I'm glad you like the update! The regular torpedo launcher can fire mega torpedoes - select the torpedo launcher, and hit set projectile, then select what projectile you want it to fire (same mechanic as bows, but you might not have experimented with them much).
I have 1.4.0 version. How can I up to date it without buying it again?
Go to your itch.io download page, and download the game again. Extract the .zip file (you can overwrite all the old 1.4.0 files, this will not overwrite any saves), and then run the game. If you install the itch.io client, it will automatically download and install updates.
I am completely stuck trying to get alien hearts. Even when the alien's shield goes down after 5 attacks (def goes down from 25 to 3), even with exotic gun (dmg: 14) damage is completely blocked. Is this a bug?
Make sure you attack it from the front (where the opening appears), if you hit it from behind it will block it even if open.
Ahhhh thanks! I thought I tried back and front, but apparently not. Now that I knew exactly what the issue was I was able to defeat them and reach the last boss (which kicked my butt).
Platformer at its finest.
aground is a blast! i absolutely love it!
Unfortunately after some days of playing I got an error msg when starting aground, stating that my graphic drivers were not supporting opengl 2.0.
(I didn't change anything about my graphic drivers or any part of my system)
The error dissappeared on its own after some days, aground works again for some days. Then I start experiencing the above problem again.
Yesterday I decided to upgrade my graphic drivers, thinking that these being very old may have caused the problem.
I don't get the above error msg anymore, but now aground looks like this
(stretched, cut in half, wrong colours, buttons mixed up)
oddly the starting screen is displayed correctly, as soon as the menu buttons load it becomes like seen above...
I am using windows 7, my graphic chipset is an intel HD graphic 3000
Please help! Thx!
It's strange that it sometimes works and sometimes doesn't... Sounds like a driver or perhaps actual card issue. Try updating the driver from Intel's website, windows update often finds old and outdated ones.
I indeed was not in the cloud. The last I logged in was a few months ago. So that leaves me just after having rebuilt after the bombardment. I guess that's my mistake.
Anyway I started over again on a new slot. But now everytime I step onto Sunset Haven I get a stall of a second every two seconds. As soon as I leave the place it stops.
Hmm, do you have a lot of bots there? They can cause lag, especially if they are stuck - I'll try to improve their performance.
Not really. I just got underway over there. There's only one patrol bot and one miner bot roaming around. I've built a nuclear plant, an advanced lab and a platform for my spacecraft to land on, nothing else. When leaving the island, as soon as I clear the last visible parts in the distance (east, west and up), it stops.
And it's just this slot. The other games are fine. It's just that I a good feeling about this particular start to the game in this slot. It would be a bummer to end it at this point.
Try dismantling the miner bot (the patrol bot shouldn't be a problem), and let me know if the lag disappears. If the miner bot gets stuck, it can cause that kind of lag (I'm currently working on a fix for the next update).
I've dismantled everything on Sunset Haven (except the elevator, an upgraded factory and a rail track). Unfortunately it didn't help.
It wouldn't be a structure, it'd be a bot (the ones you can build and move around). It's weird the other slots aren't affected - it must've been something you built... maybe send me the save (export it from the title page options menu and upload it and give me a link).
Just now I wanted to start a new game on an empty slot. Things went fine for a few minutes, then there was a glitchy moment and later still it stalled when I had reached a chest underneath the hut without coming back on. After I had restarted my computer all the slots with games that I had played before were gone.
That's strange - the saves should be in %APPDATA%\Fancy Fish Games\Aground\aground (assuming you're playing on windows), let me know the filesize of saves.sol (it should be many KB to 1MB depending how many saves you have and how far along they are). Also, keep in mind this is user-specific, so if you log in to another user account, that will have it's own set of saves (the first user's saves will be intact under their account).
Also, if you were using Aground Cloud, try logging in and it should re-download the saves.
More or less finished the game last night. I had a blast playing the game. Some quests were kinda hard. But then again I'm a lazy person. I prefer playing using only one hand. So that doesn't help. I very much liked the quest part of the game. And the digging for ore. Maintaining the farm. Piecing it all together was a lot of fun. The battles and fights are kinda lost on me. I might be too old for this game.
I do have some questions about the game. For instance, those pillars in the water beyond the dragon cave on the starting island, do they serve a purpose? Also once the Cultivator was killed by a patrol bot, not by my caracter, so I couldn't receive that particular merit. I wanted to find out what would happen when I come to new island, build a warehouse, an advanced lab, and let some robots do all the digging and fighting.
And also I had been wondering if it would be cool if your caracter would able to sail past islands without being able to see what's underneath the surface. Or something.
Thanks anyway for making the game.
The pillars are to make it unsailable (like a rocky coast), as you're meant to fly there on a dragon. If a patrol bot kills the cultivator, then you cannot get the achievement unless you kill the cultivator again yourself (like in the arena).
You can certainly fly past island without really exploring them, although eventually you kind of have to explore many of them for the quest progression. You can't really sail past islands though, as sailboats stop at coasts.
I'm glad you enjoyed the game, and I hope you'll enjoy our future updates too!
is a demo version available?if yes can you add in armorgames.com?
There's an executable demo available right below purchase on this page. You can also play the demo on websites like armorgames.com like you saw.
so i bought the game before the steam launch and can no longer re download without re-purchasing, can i have some help.