One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?


Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough...


Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?”


We've been continually improving and expanding Aground while in Early Access thanks to player feedback - feel free to join us on our journey by leaving feedback and chatting in our Discord Server!


Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. Your purchase comes with a Steam key. You will get access to the following files:

aground-mac_full.zip 337 MB
Version 1.8.9
aground-linux_full.zip 340 MB
Version 1.8.9
aground-windows_full.zip 336 MB
Version 1.8.9

Download demo

Download
aground-windows_demo.zip 73 MB
Version 1.8.9
Download
aground-linux_demo.zip 77 MB
Version 1.8.9
Download
aground-mac_demo.zip 75 MB
Version 1.8.9

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In aground trailer there are 6 confirmed planets at 0:51 but in reality there are less than 6 planets. Why. Will more planets will be added in next update??

We decided to spread the planets across several star systems instead of having them all in one. There are more than 6 planets (7 major, plus several minor). The starting system now just has 1 major planet, 1 minor planet (where you get the exotic matter to make FTL jumps to other systems), and 1 ice giant (like neptune).

Why the game at steam is cheaper than other sites

In fancy fish it is 15 $ but in steam it is only (450 rupees my country currency) ie only 6$ at steam. 

Aground is set to $15USD on all storefronts, but some stores (like Steam) enable regional pricing by default. That means that the cost of the game in some countries is higher or lower than $15USD based on the country/economy (and I trust Steam to set a fair relative price). Itch.io does not have regional pricing, so it's the same in all countries.

Deleted 4 days ago

The story is complete at this point (although I might add some more post-game content). There will be more updates though - right now I'm working on adding Multiplayer to the game.

Deleted 8 days ago

The game saves right before you fight the mirrows - so you should see the save in the continue list. Are you playing on Steam or in the browser? Saves don't automatically transfer unless you are using the Aground cloud, but you can import/export them from the options menu on the title page. If you were playing in the browser, saves are sometimes lost if you clear browser history, switch browsers/computers, or play incognito.

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And the game keeps getting better...! I keep discovering more creatures, places to go, how to create new items and how to look at surroundings through different glasses. I placed a ladder under water. The result was quite surprising. I recently had a giggle when my caracter was strutting around (after having rebuilt Earth and letting the colonists settle down over there) donning his brand new spirit fox helmet which suddenly opened fire on a band of pink ghosts coming out of nowhere. Also I've caught a "magnestone" and a "magnewyrm"! (A thing I hadn't thought possible after having had a go at other creatures that just won't be trapped.) Now I finally know what to call them. And that leads me to my quastion: Could (and would) you reveal what the untrappables are called by you, the creators of the game?? (So far I've been calling them: purple turtles, nautili (nautilusses?), blue crabs, wreckingballfish, buzz-scorpions, bullet-cyborgs, bubble clams, bloodleeches, tar-spitting fish, lettuceheads, rhino-snails, giant caterpillars, giant earwigs, giant wasps, giant seahorses, chandelier-jellyfish, night-dinos, flying shrimp...)

Thanks again. Awesome game!!!

Honestly, most of the enemies that can't be caught don't have official names, just ids (I come up with names as needed). For example, the blue crab's id is literally blue_crab. Maybe one day I'll add a bestiary with official names and descriptions for enemies you encounter...

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Hi fellows, the game is still great. And because it's quite complex I sometimes can not remember how I solved certain quests the first time around. At the moment I can't remember how I did the quest for the alien on Mars. I've got the book of translation, but the other thing... big question mark. And I can't check it on another slot because when I have a look at the same quest it just says "completed" and the requirements are gone. Would you give me a hint, please?

Often, talking to the NPC who gave the quest will give you a hint, but you need to use the book of translation inside a dragon ship you control.

could you add more plants too the game like potatoes (in Russian ascent) the people would be pleased

I don't want to overwhelm players with too many food options, so the current amount is probably all there will be in live. That said, there are many mods that add foods, including potatoes: https://aground.mod.io/potatos

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Is there a way to put an end to the meteor shower on Earth? And/or putting an end to the flying drones and the submarine drones attacking me? I want to see what it looks like having the colonists settle down back on Earth. But I'm afraid they'll be shrieking their lungs out all day if I was to do that without taking care of the drones and meteors first.

The lab is a temporary area, you don't get to access it again. Right now, I'm focusing on adding multiplayer and releasing the game as it is, not additional post-ending content, but I'll keep your ideas in mind for potential post launch updates. For earth, you cannot end the meteor shower (some players suggested a moon-quest where you could stop it), but they do not harm buildings or tiles, and can be blocked completely by walkways (unlike bombardment, which breaks walkways). Once you deactivate the drones, they will only attack if they are damaged and malfunctioning - if you aren't attacking them, and they aren't being hit by meteors (protected by walkways), then they will be docile.

A couple of ideas for when every quest has been done: 1) a terraformer machine that refills all the tunnels one has dug; 2) a (very expensive-to-make) machine that refills the land with ores and gems; 3) more comfort requests from the other colonists (a disco, a bar, a pool-hall, a bowling alley, tv, peddle-boats, private quarters, ...); pastures/corrals/ponds for all the creatures/animals caught (I feel sorta uneasy seeing all those cages and having spend years locked up in boarding schools myself. I kinda want to set them free. Same goes for the girl stuck in that exofighter in my storage.) 4) a translation book for the yetis (or other magical creatures). Maybe they're not so violent once we find out what's ailing them. Maybe if I was to build them some igloos (or proper houses for that matter) we'd come to some kind of cooperation... (I'm just spitballing here. There's no need to respond to all of this.)

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So I came across a cave I had not seen before on the Unnature Sanctuary, which was fun. But I was actually looking for the lab in which I defeated the Chimera creature. Is it out there? Or do you only get to see it when you're pitted against Splicer?

Hello devs, this game seems really nice and did it have some in-game narration ? If yes maybe it could be translate in some other language ? Happy new year btw

There is no voice overs (we felt it didn't fit with a pixel game), but we are planning official translations to other languages at the full release (and there are already many fan translations).

Glad to ear that you got some help :) do you have a translator to a future French update ?

I'm pretty sure our console publisher (Whitethorn) is doing an official french translation, which they'll share with us for the PC full version too!

Perfect, thanks for the answers and wish you a good day!

I wanted to give this game to somebody as a gift. How does that happen? I've already bought the game for myself and from reading the purchase page I can't tell how the game will end up at its destination. After I've checked the box "gift" will there then pop up a box in which to place the e-mail address of the intended receiver? Please clarify this for me. (Keep in mind that I'm a dinosaur, so please don't get technical or assume that I have any knowledge of any software whatsoever.)

And how is the gift presented to (in this case) the birthday-boy? Will it be highlighted in his (or his parents') mailbox when it arrives and not be confused with advertisement junk?

After checking giving the game as a gift, it lets you compose a message to them and enter their e-mail address - so you can personalize it and let them know it's a gift from you and not junk. You can read more about sending gifts on itch.io here: https://itch.io/updates/you-can-now-purchase-games-as-gifts-on-itchio

.......mhhhhhhhhhhhhhhhh nah nvd all i have to say issssssss this game is......................................GOOD

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i feel like the final boss should be harder all you need to do is spam it with the  exo mech (the update was awesome and keep up the good work)

I have recently salvaged both Colony Ships and wanted to give them names so I can tell which one is which. So I placed a name plate inside the ship, but the new name didn't pop up on the teleport list (after I had installed teleportals, interstellar and normal). Would it be possible for us to name these ships? (Maybe with a cool plaque on the outside of the ship?)

Hmm, I'll think about it - I might just have the name plate inside the ship set the name.

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Or, how about this: labeling teleportals, like we can do now with chests. That way one can also tell which teleportal is which if there's more than one on the island. I often have to make extra jumps because I can't tell a portal by its coordinates. 

That's already possible - when you interact with a teleportal, the bottom right button lets you rename it. The list will be sorted alphabetically, so you can use this to both know what teleportal goes where, and to organize the list using special characters/numbers at the beginning.

Just wanted to let you know that I really like the latest update, The Depths. I haven't cracked it yet. That deep-sea creature seems to be a fierce foe. One thing though: How does one launch those mega-torpedoes? The regular torpedo launcher doesn't seem to recognize the mega ones.

I'm glad you like the update! The regular torpedo launcher can fire mega torpedoes - select the torpedo launcher, and hit set projectile, then select what projectile you want it to fire (same mechanic as bows, but you might not have experimented with them much).

I have 1.4.0 version. How can I up to date it without buying it again?

Go to your itch.io download page, and download the game again. Extract the .zip file (you can overwrite all the old 1.4.0 files, this will not overwrite any saves), and then run the game. If you install the itch.io client, it will automatically download and install updates.

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I am completely stuck trying to get alien hearts. Even when the alien's shield goes down after 5 attacks (def goes down from  25 to 3), even with exotic gun (dmg: 14) damage is completely blocked. Is this a bug?

Make sure you attack it from the front (where the opening appears), if you hit it from behind it will block it even if open.

Ahhhh thanks! I thought I tried back and front, but apparently not. Now that I knew exactly what the issue was I was able to defeat them and reach the last boss (which kicked my butt). 

Yeah, the final boss is pretty tough... especially since I made it harder after players said it was too easy. With the right preparation/equipment, you should be able to do it though.

Platformer at its finest.

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aground is a blast! i absolutely love it!

Unfortunately after some days of playing I got an error msg when starting aground, stating that my graphic drivers were not supporting opengl 2.0.

(I didn't change anything about my graphic drivers or any part of my system)

The error dissappeared on its own after some days, aground works again for some days. Then I start experiencing the above problem again. 

Yesterday I decided to upgrade my graphic drivers, thinking that these being very old may have caused the problem.

I don't get the above error msg anymore, but now aground looks like this

(stretched, cut in half, wrong colours, buttons mixed up)

oddly the starting screen is displayed correctly, as soon as the menu buttons load it becomes like seen above...

I am using windows 7, my graphic chipset is an intel HD graphic 3000

Please help! Thx!

:-)

It's strange that it sometimes works and sometimes doesn't... Sounds like a driver or perhaps actual card issue. Try updating the driver from Intel's website, windows update often finds old and outdated ones.

I indeed was not in the cloud. The last I logged in was a few months ago. So that leaves me just after having rebuilt after the bombardment. I guess that's my mistake.

Anyway I started over again on a new slot. But now everytime I step onto Sunset Haven I get a stall of a second every two seconds. As soon as I leave the place it stops.

Hmm, do you have a lot of bots there? They can cause lag, especially if they are stuck - I'll try to improve their performance.

Not really. I just got underway over there. There's only one patrol bot and one miner bot roaming around. I've built a nuclear plant, an advanced lab and a platform for my spacecraft to land on, nothing else. When leaving the island, as soon as I clear the last visible parts in the distance (east, west and up), it stops.

And it's just this slot. The other games are fine. It's just that I a good feeling about this particular start to the game in this slot. It would be a bummer to end it at this point.

Try dismantling the miner bot (the patrol bot shouldn't be a problem), and let me know if the lag disappears. If the miner bot gets stuck, it can cause that kind of lag (I'm currently working on a fix for the next update).

I've dismantled everything on Sunset Haven (except the elevator, an upgraded factory and a rail track). Unfortunately it didn't help.

It wouldn't be a structure, it'd be a bot (the ones you can build and move around). It's weird the other slots aren't affected - it must've been something you built... maybe send me the save (export it from the title page options menu and upload it and give me a link).

Just now I wanted to start a new game on an empty slot. Things went fine for a few minutes, then there was a glitchy moment and later still it stalled when I had reached a chest underneath the hut without coming back on. After I had restarted my computer all the slots with games that I had played before were gone.

That's strange - the saves should be in %APPDATA%\Fancy Fish Games\Aground\aground (assuming you're playing on windows), let me know the filesize of saves.sol (it should be many KB to 1MB depending how many saves you have and how far along they are). Also, keep in mind this is user-specific, so if you log in to another user account, that will have it's own set of saves (the first user's saves will be intact under their account).

Also, if you were using Aground Cloud, try logging in and it should re-download the saves.

More or less finished the game last night. I had a blast playing the game. Some quests were kinda hard. But then again I'm a lazy person. I prefer playing using only one hand. So that doesn't help. I very much liked the quest part of the game. And the digging for ore. Maintaining the farm. Piecing it all together was a lot of fun. The battles and fights are kinda lost on me. I might be too old for this game.

I do have some questions about the game. For instance, those pillars in the water beyond the dragon cave on the starting island, do they serve a purpose? Also once the Cultivator was killed by a patrol bot, not by my caracter, so I couldn't receive that particular merit. I wanted to find out what would happen when I come to new island, build a warehouse, an advanced lab, and let some robots do all the digging and fighting.

And also I had been wondering if it would be cool if your caracter would able to sail past islands without being able to see what's underneath the surface. Or something. 

Thanks anyway for making the game.

The pillars are to make it unsailable (like a rocky coast), as you're meant to fly there on a dragon. If a patrol bot kills the cultivator, then you cannot get the achievement unless you kill the cultivator again yourself (like in the arena).

You can certainly fly past island without really exploring them, although eventually you kind of have to explore many of them for the quest progression. You can't really sail past islands though, as sailboats stop at coasts.

I'm glad you enjoyed the game, and I hope you'll enjoy our future updates too!

is a demo version available?if yes can you add in armorgames.com?

There's an executable demo available right below purchase on this page. You can also play the demo on websites like armorgames.com like you saw.

Yes i saw that now thanks

so i bought the game before the steam launch and can no longer re download without re-purchasing, can i have some help.

Sure - did you lose your itch.io key/page? I can search for your key by e-mail address (you can e-mail me it at david.m@fancyfishgames.com if you don't want to make your e-mail public).

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Love this game! Reminds me of Miner Dig Deep but it has so much depth which I've only just scratched the surface of if the achievements are anything to go by.

Some fun little secrets/events already and I've only just got my steel tools. Can't wait to see what else this has to offer.

Keep up the great work!

10/10 worth the price for casual drop in and out sessions of a few hours here and there.

Someone, a while back, was told their card was outdated.

How about an "Intel(R) Graphics (Core i3)", is that too old also?

Purchased the download last week, which setup cleanly, only without video. 

The game has all sounds, (and what seems like),all the functions, only without visual.

Can assuredly say that, because while clicking blindly, eventually arrived at the beach scene, and built the shelter & the first knocks, before realizing that I'm getting closer.

Badly want the full version, as this game now occupies 4-8 hrs/day.

This is a wonderful monster you guys made; and being retired/alone/older, it's that time-killer I was looking for.

Any suggestions/advice/options?

It should work with the core i3 integrated graphics card (it's called the Intel HD). Try updating your graphics card driver? Depending on what generation core i3 CPU you have, you can find the driver on intel's website: https://downloadcenter.intel.com/product/80939/Graphics-Drivers , and if you don't know what CPU generation you have, you can try intel's driver support assistant: https://www.intel.com/content/www/us/en/support/detect.html . Once the driver is updated to the latest version, let me know if it works!

Updating the driver worked well.......thanks for the help.

Didn't know for 3 days though, as my computer was not restarted, and the update will not activate until then. Also, finding cloud was a +, as the game does not have to be active, in the background, for days, as closing meant loss of all info.  

There's an awful lot to get used to with these computers/games. Started as a hobby, a while back; and now, it's becoming a way of life.

Time to see just how much difference there is between the demo, and the full version. 

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Glad that worked! I was pretty sure even the oldest i3 had the required graphics capabilities. I hope you enjoy the full version - and hopefully your saves won't disappear now that you're running the downloadable version (the web version is limited by the browser, whose history/saves can be cleared easily).

Please developers make the game fully available in the browser

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i also downloaded the demo but how do i play it on linux

i bought the game with steam but it does not work on my ubuntu linux is there a way i can get it for free on my itch account or through fancy fish games website? thanks

The itch.io version and steam version are basically the same - did you try the demo on itch.io and it worked, is that why you're assuming it'll work here? You might want to try installing the following libraries: libglu1-mesa:i386, libpulse0:i386 , as it should work on ubuntu linux - if you have more details, let me know.

I downloaded the Linux Zip file for my chromebook, now how do i play the game

(im in 6th Grade, so im having difficulty)

You cannot, linux is not the same as chrome os. There is no chromebook version, sadly. However, there may be soon, according to the developer

The latest version of chromebooks DO support linux programs: https://www.computerworld.com/article/3314739/how-to-use-linux-apps-on-chrome-os... - if your chromebook supports it, that might work. Otherwise, you'll have to wait for a chromebook-specific port.

How many paths are there in the demo, are there more than two?

There are two paths, plus some secret areas and side quests.

i spent 20$ on steam and the website in an attempt to play this game, but since i do not have the "openGL graphics card 2.0+" i could not play it. however, i was able to play the demo on kongregate and somewhere else and i was hoping to know if there was a solution to this since i really want to play the full version.

do you have like a website or something i can play it on since it doesnt seem to work for me on fullscree

How old is your computer? OpenGL 2.0 has been around since 2004 so most computers should have it. What graphics card do you have? Updating the graphics card driver (from the manufacturer's website) might fix the problem depending on how old your graphics card is.

The kongregate version has a fallback html5 canvas renderer (which is really ugly - and it will warn you about if it uses it) that allows the game to run even if you don't have OpenGL 2.0+ - but the full version can't use it (it's not HTML5).

dont you need to pay like 50$ to upgrade it though?

Graphics cards are expensive (usually a lot more than $50) and tricky to replace, but the graphics card driver is free to upgrade, it's just software from the manufacturer's website. It won't change the power of the graphics card, but it will sometimes add new capabilities (like opengl 2.0 support). What graphics card do you have installed currently? I can see if there's an updated driver.

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im pretty dumb lol so i dont really know much about my graphics card except that its outdate

If you're running windows, then run dxdiag.exe (from the start/run menu), then go to the display tab of the window that appears and it will tell you the name of the graphics card (like, mine says "Name: Intel(R) HD Graphics 520", which is enough to find the right driver).

Is it possible saves can be made to sync automatically with cloud, lost some progress because I forgot to sync them.

Saves should sync automatically when you close the program as long as you're logged in and the game doesn't crash.

To sync it makes me go to title screen and press the "sync now" button.

You can manually sync that way, but it should automatically sync when you close the program too.

Hi, David. I've just got an idea.

Can you add an item that can block tunnel? Something like stone block or clay block.

So when you accidentally dig the sand and the water leaking, you can place that block to stop the water.

This also usefull when crawling the Wyrm labyrinth, as we can put that block on wrong path and only walk on unblocked path.


Try using the shovel (item) - it can fill in a mined tile and block water/enemies. The pump pack is also useful for sucking up water.

Hi, David. I think I found a bug.
It seems that farmer bots don't harvest items from Coral-pen. Is this behavior expected?

Yes, farmer bots only do hydroponics, farms, and as of the late update, wyrm pens. Several people have suggested adding the coral pen too, so they will harvest that in the next update.

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I thought about the copyright :v

Well, you can't copyright game mechanics, so while you can't literally copy the code/game assets or use the name Aground, you can make a game with the same mining mechanic (in fact, Aground wasn't the first - I got the idea for being able to move up/down without gravity while mining from Utopian Mining).

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I can make the game aground style :v?

Well, if you want to get involved in modding aground, there's quite an active community on discord: https://discord.gg/aground . An Aground style game from scratch is quite a bit of work (especially for a first game project), but there's nothing stopping you from making a game like Aground (Notch made minicraft for a game jam in 48 hours).

Thank you

Hi,David in which page or program you created your game I want to create one but I do not know in which application or page to do it can you recommend one?

I use Haxe/OpenFL: https://www.openfl.org - I transitioned to it from flash as3, and I've been liking it a lot, but it's not really a full game engine so I wouldn't recommend it to a beginner (although there is https://haxeflixel.com/ that was built on top of openfl and is an engine, and I've heard good things about it). There are also a lot of game-specific engines (like RPGMaker), which make creating a specific kind of game very easy, but aren't very flexible if you want to do more than the engine planned for - I'd definitely recommend one of those if your game idea fits the engine.

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